Friday, October 2, 2009

Deus Ex Review

An unfortunate event that occurred in PC gaming is the decline of certain genres and franchises which deserved to be recognized but somehow became underrated and made a quiet exit. When I think of such franchises, Deus Ex comes to mind.

3aa4110683741b18f874b10273479aa5df1cc8d5.png Websites all over the internet have only great things to say about this game. And yet, it hasn't become popular like other mainstream titles. This game has a target audience in mind, it's certainly not for the casual weekend gamer, nor is it for someone who is enjoys run and gun sort of gameplay.

With all this in mind, I set out to see what the game is all about.

Never having played a RPG game before this, I didn't know what to expect. I didn't think much about the game when I first started playing. I wasn't impressed with the visuals and I almost gave up playing. However I got a little curious about the RPG elements, so I decided to play a little longer.

6cb619084922fc6b88cd3b217e123ab2b2ca917b.png The game was visually very unappealing and it's hard to ignore mediocre graphics. Graphics have evolved so much that we are not impressed with anything less than spectacular.The graphics in the game are just that – mediocre. They are not particularly ugly, but they are not very pretty either. The entire game takes place in night time; the atmosphere for most part is very gloomy. You either find yourself out in the open under street lights with plenty of dark shadowy regions or you are inside buildings with florescent lights. The monotony is broken a few times during the game when you enter inside some buildings which are truly breathtaking. Character models are decent, but nothing like they are now.

Having said that, the game isn't meant to be played for its graphics anyway, they serve the purpose, but nothing more. This is one of those games where the gameplay is so good that you will soon forget about the visuals. As I played the game, I got used to the dull settings, I found myself caught in the riveting gameplay.

4d84ed20ee0dc549c3dbaa04655aca666c7701cb.png You play as JC Denton, a human cyborg working for the UNACTO in the counter terrorism unit. The game is set in the future where the world is in turmoil. There is a deadly plague epidemic and the only cure for this disease is Ambrosia – a concoction synthesized from rare chemicals.

It does appear like a routine story where the world is chaos and in need of a savior but all is not as it seems. You will soon realize that the conspiracy runs a lot deeper and unwittingly you become the center of plot and the fate of the world actually rests on your actions. I cannot give away too much, but rest assured that the game has one of the best storylines ever. I especially like the way the story unfolded.

153957fa98d1c6aae5ca234834228a3593820c94.png One of the interesting aspects of this game (like most RPG games) is that impact that your actions have on the way the game is played. In most FPS games, you play along a predetermined path and perform actions exactly the way they were meant to be performed in order to make progress. The path is very linear and there is hardly any room for freedom. In Deus Ex, there are a number of ways a certain task or level can be completed. Your earlier actions determine the way the game is played. Almost everything that you do will make a difference.

As you keep playing, you will accumulate skill points, which can be used to increase skill levels in a lot of areas, such as Pistols, Rifles, Melee attack, Medicine etc. You will play the game differently based on different upgrades. If you upgrade your Rifle skill, you can afford to attack more, if you increase your Melee skill level, then you will be able to use stealth to your advantage and be very quiet and deadly. Most of the times, you will need a combination of your skills to get through the game.

e31206a796af64c391d9136bbbd803f238a20dc3.png The game has to be played to grasp the significance of this concept. Having certain skills will make certain tasks easier but there will always be a compromise. So you are never a master at all the skills. There is always a balance and this determines how the game is the played.

However, you don't get skill points for using a certain skill; rather you accumulate skill points for discovering hidden areas, accomplishing goals etc, which can be used to upgrade skill to different levels. But that makes sense; the protagonist in the game isn't completely human, so skills aren't developed the traditional way. There are also several augmentations available throughout the game which will give you special abilities, like speed, vision etc. These can be upgraded throughout the game.

5f15c3fd334a111f1b52c3f0dd30152e2ff00c20.png As a player, you have a greater role in the game than to just kill enemies and complete levels. You get to decide your own path in solving the tasks at hand. The skills that you have upgraded as well as the augmentations play a vital role in how the game progresses. Since a grouping of these factors is responsible for the gameplay, it's possible to play the game in very different ways using different styles.

NPCs play a very vital role throughout the game. Interaction with them is important and you get access codes, secondary quests, items and useful snippets of information. Although sometimes it's not mandatory, it usually helps in either understanding the game better or gathering some information that makes solving tasks a whole lot easier.

A lot of work has been put into the sound. Every location has distinct sounds, like techno music in a nightclub, eerie music when going through cemetery etc. The soundtrack is excellent and I enjoyed listening to it. It is very solid and adds to the atmosphere a great deal.

Playing Deus Ex is by far one of the most satisfying experiences in gaming. The game builds up gradually to a superb conclusion. It's a pity that we don't get to play games like these anymore. After having playing countless FPS games over the years, sometimes I long for a game that is very profound and thought provoking.

Once finished, you will carry along that feeling of having been on a remarkable journey and wonder why Deus Ex did not do well in spite of being so ground-breaking.

+ Excellent level design
+ Story
+ Music
+ Freedom to chose the type of gameplay
+ Multiple endings
+ Twist in the tale

- Visuals are not its strength

Verdict - Must play

12 comments:

Mayank Ahuja said...

Great review dude and i totally agree with you this game is a pure gem which went unnoticed just like Clive Barkers Undying.......I still remember i played this game in the year 2002 and was mesmerised by the gameplay where your actions will bear the game's final outcome.....with four possible endings.......

RC said...

Thanks. Deus Ex is a gem alright. Glad you liked it. I need to get to Undying one of these days. I hear great things about it.

Mayank Ahuja said...

If you are gonna get Undying then make sure you also get Marc Ecko's Getting Up - Contents Under Pressure.......Amazing game dude...You are surely gonna love it......

Anonymous said...

Dude, this game was released in 2000, so it's a given that the graphics don't look as advanced as newer games. It's a shame you spent three paragraphs talking about how A DECADE-OLD game engine doesn't impress anymore.

The graphics were based on the then-brand spanking new Unreal engine, which was pretty spectacular for its time. Maybe keep that in mind next time you review another top-notch game from the past. What's next, you find the the graphics in Duke Nukem a little flat?

RC said...

Yes the game is a decade old, be that as it may, the fact is, the graphics were unimpressive, so much so that I almost gave up. The point is, its still worth playing. I believe I made that abundantly clear.

And yes, the graphics in Doom, Quake, Tomb Raider and Duke Nukem are a little dated. Should I ever review these games, I'll be sure to mention that.

As a matter of fact, Tomb Raider is coming up...

Unknown said...
This comment has been removed by the author.
Unknown said...

hi players just wanted to add i never played dues ex but someone mentioned that your actions during the game defines 4 possible ending. i think the developers stole some ideas from COLONY WARS released back in 1997 for the playstation were your actions {loosing or wining a campaign or star system led u to 5 different endin long live colony wars any comments e-mail me at proplay141@yahoo.com

Unknown said...

Ravi,
I actually understand why you may have wanted to give up on the graphics. Fact remains that you never actually played this game back when the Unreal Engine was a radical new concept, and that issue of perception cannot be changed. It would be unfair to expect you to appreciate something that is so dated by today's standards. You were honest and forthcoming about this fact, so I wouldn't fault you on the criticisms.

Having a rotten skill-base at video games, I barely touched this title back in 2000. However, at the time, this was one of the best looking games.

Of course, I picked it up again and played on a Playstation 2 of all bloody things, in 2007. So I will confess, even I was about to put down the controller. Now we are talking 2009, a Crysis/MGS4/Gears of War/Killzone 2-era, and my hat is off to you for enduring this 'decade old engine'.

It took many gamers, who were both in awe of a sophisticated RPG engine, and graphics, to earn this game critical acclaim back when it was released. However, it actually took reviews like this one--praising this game for its real strengths--that immortalised its status as a cult-hit. Deus Ex was about graphics back in the early 2000s, but Deus Ex will always be an overall game of great standing, regardless of time.

Needless to say that if anything, such a critique of the graphics, only makes your review relevant from a 2009-perspective. Graphics rarely stand the test of time, so if some gamer with no appreciation of the now redundant Unreal Engine 1.0, who never had the chance to play this game, picks it up on your word, they will know that they are experiencing the true mertis of the game minus graphical gimmicks.

Well done, amigo.

RC said...

Kade, thanks for your comments. Deus Ex remains one of the most underrated games on the PC. I suppose it was way too complex for an average user to appreciated.

If only Deus Ex 2 wasn't such a blatant console port.

Let's hope Deus Ex 3 will bring the series back to it roots.

Anonymous said...

I just have to add that I thought this game was really poor when I played it (on X-Box) in 2003. I am mystified by the fuss generated by this dull game. As a gamer that loves an RPG with a good story (step forward KOTOR 1) I perservered with Deus Ex but it gave me nothing at all. It was actually total rubbish. Reading your review almost makes me want to give it another go but I'd only end up wanting to pull my teeth out again...

RC said...

The answer lies in the PC version.

I've had the same initial reaction, thought this was an extremely dull game and couldn't quite understand what the fuss was all about.

I am so glad I persisted.

So, get yourself a copy for really cheap on Steam and give it a go. I think you are going to enjoy it if you stick with it for a little bit, because the start is a little unimpressive.

Once you get the some some points and sort of start to specialize in a certain skill, that's when it gets really good.

Also, don't ignore the dialogue and the plot. There is a whole lot to discover there.

Anonymous said...

The graphics weren't even good when the game was released. They were mediocre. I remember being really disappointed with them in an era where much better looking games like Quake 3 had been around for months already. Then I got two hours into the game and realized the graphics didn't matter at all. In fact, Deus Ex was the game that made me realize that graphics just aren't important.